Coming soon · Windows & Mac Online co-op for 2 In development

PEST
PATROL

A co-op extermination job that goes wrong on purpose.

Two exterminators, one van, ten contracts. Swat ants across a garage, argue about who let the giant one in, and buy better gear between jobs. Physics does the rest.

The job

Small company. Big infestation. Terrible tools.

You are half of a two-person extermination company. The first call is a garage full of ants. The last one is not.

01

Take the contract

The lair is your base: a board with ten jobs, a shop, and the bomb you are slowly assembling. Both of you have to vote for the same job — a crew of one agrees with itself.

02

Clear the room

Open the garage door and the job starts. Pests flank, leap onto whatever you are standing on, and pounce from mid-range. The room gets harder as it gets emptier.

03

Survive the boss

At 90 % cleared the boss arrives with the stragglers still around. Every attack is telegraphed; every committed attack ends in a stagger. Read it, punish it, get paid.

Why it's fun

Built for two people and one shared sense of humour.

Two exterminators in yellow suits with backpack tanks

Online co-op, friendly fire included

Host from the lair, read the code to a friend, travel together. A swat on your crewmate does half damage and full launch, everyone hears the bonk, and the victim's HUD names the attacker. Blame is a mechanic.

Ants of several sizes and green floor stains

Pests with opinions

Ants flank from six directions, leap at anyone standing on a car, and rear back before a pounce so you can read it. The red one is an elite: three times the health, twice the bite, same ant underneath.

Ten bosses, one skeleton

Every boss shares the same bones — phases, telegraphs, scaling to the crew — and brings its own gimmick: a cockroach you must corner together, a spider that webs one of you, a termite that eats the floor.

The physics is the comedy

Pests are rigidbodies, not pathfinders. A hard enough hit stuns them so they tumble across the room instead of steering mid-flight — and yes, they can go out the door.

The lair: contract board, shop and bomb pieces

The lair between jobs

Contracts, shop and the bomb in one room. The company buys a tool once; who carries it this job is up to you. Bomb pieces are the only progress that exists.

The driveway outside the garage with vending machines

The driveway is the refuge

Step outside to breathe. Two vending machines sell medkits and stun spray from the crew's wallet — but the infestation keeps running inside while you hide.

The roadmap

Ten contracts. Ten pieces of the bomb.

Every boss drops a piece of the Anti-Pest Bomb. Ten pieces, one very loud ending. Contract 1 is built; the rest are in the order we are building them.

The gear

Nine tools. Three tiers. Zero dignity.

Every tool is bought once for the whole company with contract money. Tier 1 is what you would grab under the sink. Tier 3 is what a company that has fought a queen bee would own.

Tier 1 · Primitive

Contracts 1–3

Weak, close range, and the source of most of the slapstick.

  • Fly swatter
  • Home-made spray
  • Hand net
Tier 2 · Professional

Contracts 4–7

Mid range. Starts to stun and pin the big ones.

  • Pressure sprayer
  • Gas trap
  • Electric net
Tier 3 · Elite

Contracts 8–10

Built for the biggest bosses and the final one.

  • Gas lance
  • Fumigation drone
  • Area poison
All nine tools side by side
Screenshots

Light room, dark pests.

Deliberately simple, flat-shaded low-poly. Bright and readable — the contrast comes from colour, not from darkening the room.

Not out yet. On purpose.

Contract 1 is built and being played to death by people who owe us nothing. The rest of the jobs come after. When there is something worth your evening, the list below hears it first — and nobody else does.

Windows & Mac Online co-op for 2 Release: TBA
Join the waiting list
Waiting list

Be there when the van leaves.

One e-mail per milestone: first playable build, new contracts, release. That is all the list is for.

Press kit

Facts, screenshots, contact.

DeveloperTeju Games
PlatformsWindows · macOS
Players1–2 online co-op
EngineUnity 6 · Netcode for GameObjects
LanguagesItalian · Spanish · English
ReleaseTBA · in development