Independent game studio

Games are better with someone next to you.

Teju Games is a two-person studio making small, loud games to play together: co-op chaos for PC, an open New York full of dinosaurs, and quick browser games you can open in a lunch break.

3 games in development Coming soon
Our games

Three games, three flavours of trouble.

A co-op extermination job for PC, an open-world New York full of dinosaurs, and a browser game about temptation. All three are being built in the open, and all three want your feedback.

Pest Patrol key art: a kitchen with the logo on the wall
Coming soon

Pest Patrol

A co-op extermination job that goes wrong on purpose.

Two exterminators, one van, ten contracts. Swat ants across a garage, argue about who let the giant one in, and buy better gear between jobs. Physics does the rest.

Co-op 2 playersPC · Windows / MacUnity 6
Visit the game page
Clean or Steal logo: a sponge, coins and car keys
Coming soon

Clean or Steal

Every car is a choice.

You run the car wash. Wash it spotless for honest tips, or check the glovebox and see what is worth taking. The more you steal, the hotter it gets. Just don't get caught.

Plays in the browserNo installShort runs
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Dino14 key art: a T-Rex roaring in a New York intersection at sunset
Coming soon

Dino14

You can't fight them. You can put them to sleep.

Dinosaurs are loose in New York. A kid who knows everything about them builds a tranquilizer out of a bike pump and goes out to find his family, with a baby T-Rex at his heels.

PC · Windows / MacOpen worldSingle player
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How we work

Small team. Strong opinions.

Built for two

Our games start from one question: what happens when a friend is in the room? Friendly fire is on. Blame is part of the design.

Simple on purpose

Flat colours, low-poly shapes, readable at a glance. It runs on old laptops, and it lets us ship ten levels instead of polishing one.

Played before it's pretty

Nothing ships until it has been played by people who owe us nothing. When a build is ready to be seen, the list at the bottom of this page gets it first.

Physics is the comedy

If it can be launched across a room, it will be. Half the jokes in our games are written by the physics engine, and we keep the ones that survive playtesting.

0developers
0games in progress
0languages in every game
0bosses on the roadmap
Two players One game Shared
The studio

Why two figures?

The two figures in our logo are not us. They are the point. A game is something you share: passed back and forth, shouted at together, remembered because of who was next to you. The part where the two overlap is the part we make games for.

Today we are two developers building a co-op extermination game and an open New York full of dinosaurs in Unity, plus a browser game about temptation, working from Italy with roots in the Río de la Plata.

The teju is a lizard from back home: small, fast and much harder to catch than it looks. We liked that for a studio.

Waiting list

Get in line before it's out.

One e-mail when there is something to play. No newsletters about newsletters.

Press & partners

Everything you need to write about us.

Press kits with logos, screenshots and facts live on each game's page. For interviews, keys or anything else, write to us. A human answers.